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Powers
Jun 10, 2009 3:55:51 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 10, 2009 3:55:51 GMT -5
Other Matter/Energy Related Powers
Matter Eating- the ability to eat and digest anything that is smaller than the individual's stomach
Kinetic Energy Absorption- the ability to absorb any sort of kinetic energy that hits the individual (immunity to getting hit by anything physical and in motion)
Kinetic Energy Conversion- the ability to absorb any sort of kinetic energy and then convert it into physical strength (the energy can not be stored so it must be used up within a few seconds of the initial absorption. So, if a person is hit by a car, for a moment they have the strength equal to that of a car crash.)
Density Decrease- the ability to decrease one's own density, which allows them to fly or become intangible. Can only be used for 5 minutes at a time and the person can not use other attacks or abilities.
Density Increase-the ability to increase one's own density, making them heavier, punches harder, or more the individual more durable. This can only be used for 5 seconds at a time, for a maximum of 5 times per day.
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Powers
Jun 10, 2009 4:28:55 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 10, 2009 4:28:55 GMT -5
Mental Powers
Mental Powers
Telekinesis- the ability to lift people, places, and things with the mind. The largest item that can be lifted is a car. This is a starting power for those with mental powers
Telekinesis II- the ability to lift people, places, or things with the mind. The largest thing that can be lifted is a tank. A person must already have telekinesis I to use this power
Telekinesis III- the ability to lift a small building from its foundation with the mind (a house or small business) Requires admin approval
Power Sensing- the ability to sense what powers an individual has and how powerful they are
Mind Reading- the ability to read the mind of average human beings without Manala powers
Mind Reading II- the ability to read the minds of those who can use Manala energy so long as they are equal or less powerful than the individual (must have mind reading one before this ability can be used)
Mind Reading III- the ability to read anyone's mind, unless they also have mental powers and can block it
Mental Block- the ability to block one's mind from being read
Telepathy- the ability to communicate with people through thoughts.
Teleportation- the ability to travel to one point to another so long as the person can envision the place they would like to go
Psionic Blast- the ability to create a blast of energy from the mind as an attack against someone
Psionic Shield- the ability to create an energy shield to protect from physical attacks so long as the person concentrates. A person cannot attack from within the shield
Memory Erase- the ability to erase someone's memories or part of their memories. This requires admin permission
Memory Seeding- the ability to put new or false memories into a person's mind, this requires admin permission
Psychometry- the ability to read the past, present, or future of an object by touching it.
Mental Domination- the ability to control a non playing character, effectively making them a slave to the individual
Mental Suggestion- the ability to suggest ideas or behaviors to someone mentally, which they will or will not do, depending on their relative power and mental strength
Mind Control- the ability to control someone's thoughts and behaviors for a limited time (3 minutes)
Empathy- the ability to read the emotions of others
Empathetic Control- the ability to control the emotions of others
Mental Projection- the ability to project oneself or thoughts to others in the form of a realistic illusion. This is limited to Earth
Astral Projection- the ability to project oneself and thoughts anywhere in the universe, even another dimension.
Cross dimensional awareness- awareness of things going on in other worlds
Wordly Awareness- the ability to know what is going on in other places in the world, so long as it can be envisioned. (so the individual can not watch strangers, but can observe known events in known locations )
Retrocognition- the ability to understand events that have transpired in the past, which are expressed in the form of visions
Enhanced Intuition- the ability to understand events and people without the use of information and logic
Psionic Weapon- the ability to turn mental energies into a physical weapon
Transvection- the ability to fly or levitate oneself, or other people
scrying- the ability to use an item to view events in the future or things happening elsewhere in the world
Dowsing- the ability to locate an object
Remote viewing- the ability to see events and information at a distance
Bilocation- the ablity to be in two places at once
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Powers
Jun 10, 2009 5:32:15 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 10, 2009 5:32:15 GMT -5
Intellectual Powers
Speed Reading- the ability to read a book in a few minutes and learn the information that it contained
Speed Writing- the ability to write coherent things quickly and without much thought or effort
Enhanced Intelligence- broad intelligence in many areas and an ability to learn quickly
Omni Lingual- the ability to naturally learn languages at a faster speed than others, becoming fluent in numerous languages with little study
Quick Learn- an ability to learn anything in 1/8 the time that the average person would learn it. It still requires some study, but far less than the average.
Total Recall- the ability to remember all things learned
Advanced Multi Tasking- the ability to do numerous complex operations at one time. e.g. composing music while doing calculus
Advanced Neuro Plasticity- the ability to utilize the brain in a controlled fashion, with the ability to use both sides or move memories or functions between parts to maximize perception and brain usage. It also prevents brain damage in the event of stroke or brain injury.
Advanced Creativity- the ability to produce complex creative works at a genius level
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Powers
Jun 10, 2009 6:30:48 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 10, 2009 6:30:48 GMT -5
Shamanistic/Psychic Powers
Clairvoyance- the ability to speak to dead people
Out of Body Experience- the ability for the spirit to leave the body and carry on travels on behalf of the individual, seeking out information. It can only be done for 8 hours at a time.
Afterlife Travel- the ability to travel to the world of the dead, which in this rpg is the land of Tounela
Psychopomp- the ability to take others on spirit journeys to the other world or to enable them to have out of body experiences
Soul Searching- the ability to look at the soul of another person to determine what kind of person they are (good or bad)
Cure Infertility- the ability to make a female of any species fertile
Shamanic Healing- the ability to cure minor wounds Herbal Resources- the ability to produce either deadly nightshade, peyote, morning glory, or cannabis in small quantities for spiritual use
Vision Quest- the ability to have visions and insights through vision quests
Enhanced Fasting- the ability to go for long periods without food
Spirit Drumming- the ability to summon spirits or otherworldly beings through drumming
Spirit Song- the ability to appease spirits or calm the souls of the living through music
Rattle Purification- the ability to purify something or someone who has been poisoned or polluted by shaking a rattle over them
Two Spirit- the ability to switch genders and sexualities
Shadow Soul- the ability to see the hidden souls and attributes of people. In the rpg, the soul takes the form of a bird
Bird Soul Call- the ability to call forth the soul of a person, or the individual, in bird form. The bird will act as a pet or guide to the individual
Reincarnation-the ability to reincarnate oneself upon death
Preincarnation- the ability to revert oneself or another into the form they were in a past life
Horoscopia- the ability to understand events, people, or places based on astrology. It also allows for prediction making
Aeromancy- the ability to divine information about world events or future events from weather conditions
Pyromancy- the ability to learn information or make predictions by use of fire
Auspicy- the ability to learn information or make predictions by watching birds
Haruspicy- the abilty to learn about events or information from the entrails of animals
Crystalmancy- the ability to use crystals to learn about events or information in the world
Palmistry- the ability to read someone's palm in order to predict their life or gain insight
Tarot Reading- the ability to make predictions about the future using tarot cards. In the rpg, there are cards known as Manala cards
Numerology- the ability to make predictions or come to understand things based on numbers.
ESP- the ability to sense things that are not there or not evident through the other senses
Spirit Guide- the ability to locate a spirit guide, or someone who has lived or died and exists to share their wisdom with the living world. This person can be sought for information or their special abilities
Mediumship- the ability to let spirits enter the body and serve as a host for them while they communicate or complete a task
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Powers
Jun 10, 2009 7:17:58 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 10, 2009 7:17:58 GMT -5
Enhancement Powers
Enhanced Strength- the ability to lift cars, smash wooden or thin walls, etc
Enhanced Strength 2- the ability to lift up tanks, punch through concrete, etc (admin approval)
Enhanced Speed- the ability to run/move at about 900 meters per second or faster than the majority of projectile weapons and faster than the speed of sound
Enhanced Speed 2- the ability to move faster than 900 meters per second, but less than the speed of light (admin approval) Enhanced Durability- the ability to withstand damage from minor explosions, fire, accidents, energy attacks, punches, etc.
Enhanced Hearing- the ability to hear quiet or distant noises, or outside the normal hearing range
Enhanced Smell- the ability to smell things from a distance, perceive subtle smells, etc
Enhanced Breathing- the ability to hold one's breath, have very bad breath, or breathe excessively
General Enhanced Senses- a slight increase to the sense of touch, smell, sight, and hearing, although not as great as the individual powers in each area
Enhanced Touch- the ability to feel subtle textures or characteristics
Microscopic Vision- the ability to see tiny particles to the degree of a low powered microscope
Telescopic Vision- the ability to see long distances to the degree of a moderate telescope
Night Vision- the ability to see at night
Enhanced Flexibility- the ability to move and contort the body beyond the abilities of an Olympic gymnast
Enhanced Agility- the ability to climb, jump, turn, or move beyond the abilities of an Olympic gymnast
Enhanced Endurance- the ability to endure pain and physical weariness for up to three days on end.
Enhanced Immunity- the ability to resist disease
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Powers
Jun 10, 2009 7:36:10 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 10, 2009 7:36:10 GMT -5
Transformation Powers
Invisibility- the ability to become invisible
Intangibility- the ability to become intangible, however, a person can not attack while intangible.
Giant Growth- the ability to grow to the size of a building
Shrink Ability- the ability to decrease in size to about a grain of sand
Shape Shifting- the ability to take on any humanoid shape, along with vocal characteristics
Advanced Shape Shifting- the ability to turn into any organic creature..human, animal, plant with their characteristics, but not powers if applicable. This shape change can last for one hour and requires that the player already has the shape shifting ability
Mimic- the ability to change into anything inorganic, but if they turn into a complex machine, the machine will not function. (so turning into a car or gun will mean that it will have the appearance of those things, but will not work)
Elasticity- the ability to twist and stretch the body as if it is made of elastic
Duplication- the ability to make a duplicate of one's self. The duplicate can act independently, but will rejoin with the individual after one hour
Triplication- the ability to create two copies of one's self. The others will rejoin the original after 1/2 hour
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Powers
Jun 10, 2009 8:43:30 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 10, 2009 8:43:30 GMT -5
Manalist Powers: These are powers that might be taught to Manalist priests, soldiers, etc
Manalist Powers
Manala Drain- the ability to drain the life energy of another life form, causing it to at the very least not be able to use Manala energy or, if continued, will weaken the individual, causing them to pass out
Heal- the ability to heal moderate wounds
Taint- the ability to poison an item or individual by touch
Curse- the ability to weaken someone within a 10 ft radius
Bless- the ability to enhance the strength of oneself or an ally by calling on Father Manala for a blessing
Sanctuary- the ability to teleport to any temple
Manala Shield- a small shield made of Manala energy
Manala Force Field- a field of protective Manala energy. The individual cannot attack from within it
Hold- the ability to paralyze someone in place for 3 minutes
Manala Blast- a basic Manala energy attack
Manala Ball- a basic orb of Manala energy
True Faith- the ability to determine the true religious beliefs of another person
Manala Weapon- the ability to create a weapon out of Manala energy
Manala Dampening- the ability to stop all Manala attacks in an area, including the individuals
Summon Sacred Animal- the ability to summon a sacred supernatural pig. It is a large boar like animal with sharp tusks and flames at its feet
Bestow Curse- weaken an object or individual by touching it. (this would cause a Manala gun to fall apart or simply machine to malfunction...or other objects to loose structural integrity)
Contagion- the ability to call upon Father Manala to inflict a disease on another person. The disease is a minor ailment such as the flu, a cold, a rash, etc
Plague of Rats- the ability to call for a small plague of rats in the area of the individual
Plague of Cane Toads- the ability to call forth a plague of large, carrion eating toads in the area of the individual
Swarm of Locusts- the ability to call forth a swarm of locusts
Plague of Vipers- the ability to call forth a small group of vipers in the area of the individual
Spoilage- the ability to spoil/sour food in the area of the individual
Immunity to Poison- the ability to resist poisons
Immunity to Disease- the ability to resist diseases
Baptism- the ability to gain control of another person by splashing them with unholy water. The effects will last 12 hours and then they must be splashed again
Proselytize- the ability to convert someone to the Manalist religion by marking them on the forehead with the blood of the person using this spell (the effects will last unless the mark is washed off)
Curse of Blindness- causes blindness for 1 day
Curse of Enfeeblement- causes weakness in the limbs for 1 day
Curse of Silence- causes muteness for one day
Blessed Crusade- the ability to channel the power of Father Manala in one terrible and destructive blast of Manala energy....enough to destroy a building
Meditation- the ability to restore Manala energy reserves through thought and calmness
Sacrificial Blood- the ability to bring back a dead person by dousing them in the blood of a non believer
Rune of Suffering- by drawing the letter M in blood on the ground, the person can cause intense suffering to non believers near the M (within 20 ft)
Hymn for Heretics- by singing the hymn, it causes all who are not faithful to the Manalists and within hearing distance of the hymn to bleed out (bleed out of nose, ears, eyes, anus, mouth)
Storm of the Father- causes a storm of acid rain and fire hail in an area of about 1/4 mile
Rapist Channeling- by taking advantage of an attractive female, the individual can channel the mind of Father Manala, becoming one with his thoughts, experiences, and history..as he knows it (it gives mental one-ness with Father Manala)
True Sight- the ability to see things as they are, for instance, a dragon in human form will appear as a dragon, or a god in human form will appear as a god.
Crucify- pins the arms and legs of an individual to a tree, wall, or other surface using spikes of Manala energy
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Powers
Jun 11, 2009 0:27:46 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 11, 2009 0:27:46 GMT -5
Necromancer Based Powers (Also might be popular with Manalists)
Animate Dead- brings back up to 5 corpses which are animated and under control of the individual
Animate Dead II- brings back up to 50 corpses which are animated and under control of the individual. Must have Animate Dead spell first and 100 posts, or admin approval
Undead Army- The ability to raise an unlimited number of undead. Requires admin approval
Drain- much like Manala drain, it drains life energy from an individual, causing them to weaken and pass out.
Eviscerate- the ability to remove organs or bones from a living creature by touching them. (can not be used on playing characters without permission)
Preservation- causes corpses, dead things, or decaying things to remain fresh and stops any process of decomposition
Decomposition- accelerates the natural decay of something
Siphon- allows the individual to drain another's Manala energy and use the energy to either become more powerful or give the energy to someone or something else
Stop Healing- prevents all healing spells or abilities from being used for an area of about 400 meters around the individual
Inflict- prevents all healing to a specific wound or person as long as that person or wound has been touched by the individual
Vampiric Regeneration- the ability to regenerate wounds or heal by stealing someone's Manala energy
Locate Corpse- the ability to find the body of any dead person
Summon Skeletal Warriors- summons up to 5 regenerating skeletal warriors
Summon Skeletal Warriors II- summons up to 50 regenerating skeletal warriors (needs the previous spell and 100 posts, with admin approval)
Summon Skeletal Army- summons an army of skeleton warriors. Admin approval
Summon Skeletal Horse- summons a skeletal flying horse which the individual can use for transportation
Disease Cloud- creates a cloud of a minor disease, such as flu, pink eye, rashes, chicken pox, etc.
Endure Disease- grants the individual resistance to diseases
Endure Pain- grants the individual resistance to pain
Obscuring Mist- creates a cloud of thick mist which allows for easier escape or more difficult fighting conditions
Ghoul Touch- the ability to paralyze someone for 5 minutes by touching them.
Sacrificial Bond- the ability to sacrifice a summoned undead creature in order to cause damage to another individual. The other person suffers in proportion to the number of undead sacrifices
Virulence- inflicts more potent diseases against an individual opponent. The diseases include TB, HGTV, and Gray Sickness
Gangrenous Touch- the ability to cause necrosis of the skin in a patch of tissue/skin that the individual has touched
Maggot Infestation- the ability to cause maggots to infest the skin of an opponent.
Necroplasmic Manipulation- the ability to create necroplasm out of decaying material, which in this rpg is a clay like substance that can be sculpted and used to heal undead, make them look human, or create small, less powerful creatures
Dimensional Gate- the ability to create a gate to another dimension. The gate can only remain open for 5 minutes
Necrotic Bomb- the ability to create an explosion of unholy energy
Grave Port- the ability to teleport between any grave site
Grave Dig- the ability to resurrect any individual in history as an undead minion, even if their grave is unknown
Resurrect- the ability to bring back a dead person to their living form so long as they were less powerful than the individual using this power
Feign Death- the ability to appear to be dead and remain that way for up to 30 days, showing no vital signs
Entomb- the ability to animate the earth, so that it slowly sucks an individual into it
Circle of Bones- the ability to create a floating circle of bones that act as a shield, repelling attacks
Ignite Blood- causes the blood of another to feel as though it is burning, causing extreme pain
Grave Pact- for every undead creature that dies, a nearby living creature will die (not including the individual using this power)
Zombify- turns a living person into an undead creature for up to 12 hours (can be longer if an npc)
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Powers
Jun 11, 2009 1:20:59 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 11, 2009 1:20:59 GMT -5
Other Dark Powers
Shadowport- the ability to teleport through shadows
Turn to Shadow- the ability to turn intangible, like a shadow. The individual can not attack in this form
Dark Fire- create a fire that burns black, produces heat, and burns. It does not generate light or consume oxygen. Can be thrown at an enemy
Black Lightning- a bolt of black colored energy is summoned from the individual's hand and can be shot off towards an enemy
Dark Wind- a dark wind that cuts like a knife and contains dark energy shards is cast towards enemies
Dark Vortex- opens a vortex to another dimension, which sucks things in the area into the vortex. OFF LIMITS for now
Bat Wings- gives the individual the ability to fly, through bat wings that sprout from their back
Miasma- creates a toxic fog that causes weakness, nausea, sinus and eye burning and weakens immune system
Shadow Weapon- the ability to create a weapon out of shadow
Black Light- causes darkness to descend on an area of about 400 meters.
Orb of Darkness- an energy ball of dark energy that can be thrown at an enemy
Shade Manipulation- the ability to turn shadow into an illusion of something real, that can act then under your control
Shadow Shackles- the ability to pin someone, or something in place by their shadow
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Powers
Jun 11, 2009 5:50:04 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 11, 2009 5:50:04 GMT -5
Summoning Powers
Summon Ziz- a griffin bird from Jewish legends that protects other birds
Summon Roc- a giant white bird of prey from the Middle East
Summon Thunderbird- a giant bird with control over thunderstorms from Native American lore
Summon Alectryon- a giant bird with sun based powers from Ancient Greece
Summon Harpie- a half bird, half woman with ravenous hunger
Summon Ulama- a Sri Lanka bird with a banshee like scream
Summon Stymphalian Birds- A flock of Greek birds that eat crops and flesh
Summon Caladrius- a snow white bird that heals diseases
Summon Hraesvelgr- a corpse eating bird from Norse myth
****
Summon Atlas Bear- a now extinct African brown bear
Summon Nandi Bear- an intelligent, mythical African bear that is ferocious, but smart enough to communicate with humans
Summon God Bear- a giant Russian bear
****
Summon Unicorn- a horned horse with healing abilities
Summon Pegasus- a winged horse
Summon Nightmare- a black, flying horse that brings pestilence where it goes
Summon Kelpie- an aquatic horse than can take human form and is known to lure people into the water to their deaths
****
Summon Chimera- a lion with a snake tail and a goat head as well as lion head that breathes fire
Summon Manticore- a fearsome creature with three rows a shark like teeth, a human head, a lion body, and a scorpion tail. It has poison abilities
Summon White Tiger- a virtuous creature that can be used for attacking or for wisdom
Summon Underworld Panther- a creature of the afterlife that can grant passage to the land of the dead
Summon Hellcat- a giant cat with fire powers
****
Summon Hydra- a snake with multiple heads
Summon Basilisk- a lizard with the venom that can turn things to stone (in this rpg)
Summon Wyvern- a dragon like creature with wings, two legs, and a serpent like body
Summon Salamader- a large amphibian with fire powers
Summon Cherufe- a lizard that lives in volcanoes and has a high tolerance for heat and is very durable in general
>>>>
Summon Giant Spider
Summon Giant Scorpion
Summon Giant Beetle
Summon Giant Stink Bug
Summon Giant Squirrel
Summon Giant Badger
Summon Giant Wolverine
Summon Giant Wolf
*****
Summon Killer Bees
Summon Locusts
Summon Fire Ants
Summon Black Wasps
Summon Mosquito Swarm
Summon Wood Ticks
Summon Venomous Spiders
Summon Venomous Snakes
Summon Poison Dart Frogs
Summon Ravenous Rats
+++++
Summon Valefar- a demon general
Summon Stuhac- a mountain demon that is agile and attacks human legs
Summon Chort- a Russian demon that is the son of Chornebogk and can take on a piggish form and has darkness powers
Summon Blud- an evil Russian spirit that causes disorientation
Summon Succubus- an attractive, seductive female demon
Summon Incubus- an attractive, seductive, male demon
Summon Bakeneko- a cat like Japanese demon, sometimes with two tails
Summon Baal- a powerful Lord of Demons (need admin permission)
Summon Berith- a soldier demon that has some powers over alchemy
Summon Bushyasta- a female demon that embodies laziness
Summon Ifrit- a powerful fire spirit of Arabian origin
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Powers
Jun 11, 2009 21:33:12 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 11, 2009 21:33:12 GMT -5
Another power set that would be useful to Manalists
Gray Zone Related Powers
Cure Gray Sickness- removes all traces of gray sickness
Gray Zone Resistance- the ability to withstand the gray zone
Gray Touch- a touch that gives a person Gray Sickness
Gray Zone- the ability to create a small gray zone that is non permanent and covers an area of about 400 meters
Gray Sculpting- the ability to take objects or things that have been effected by the gray zone and sculpt it into new things
Gray Animation- the ability to use gray zone energy to animate inanimate objects such as statues or toys
Gray Possession- the ability to use gray zone energy to possess a life form, taking control of it
Gray Conversion- the ability to convert Manala energy into Gray Zone energy (disrupting the attacks of others and making them toxic)
Gray Pool- the ability to create a moving pool of gray water (that looks like mercury) and slowly moves towards someone to entrap them (like a blob)
Gray Eyes- sticking gray zone energy into one's eyes, turning them gray, and giving them the ability to cause mild gray zone damage to things by staring (this is very mild weakening and decaying)
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Powers
Jun 11, 2009 21:42:50 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 11, 2009 21:42:50 GMT -5
Android/Mechanical Powers
Creditor Powers
Credit Check- the ability to identify any person who has registered for a labor card (so most everyone) and know their credit score
Collection's Call- the ability to teleport through telepone lines during a collection call
Eye Lasers- the ability to shoot pink or red eye lasers
Energy Ball- the ability to produce a pink or red ball of energy
Self Repair- the ability to self repair from damage (not instant)
Flight- the ability to fly
Bankruptcy- a berserk mode incited by very poor credit and increases strength and speed
Energy Drain- the ability to drain and store the energy of other machines
Energy Shield- the ability to create a pink or red force field that protects from attacks. Other abilities cannot be used
Credit Report- the ability to communicate "telepathically" with other Creditors in the world.
Credit History- the ability to locate or track someone by their Credit Score and Credit History (Sometimes yields mistakes since some people may have the same score and similar history)
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Powers
Jun 11, 2009 21:57:47 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 11, 2009 21:57:47 GMT -5
Other Machine Powers
Japanese School Girl Androids- created by Intelligent Design
Seduce- the androids have the ability to seduce, usually males, by acting innocent, girly, young, and promiscuous
Eye Lasers- the ability to shoot red lasers from their eyes
Flight
Energy Ball- the ability to produce an energy ball and launch it at others
Energy Blades- the ability to throw blades made of energy at an enemy
Squidroid- the ability to turn into a medium sized, squid like robot that can climb walls and shoot energy from its eyes...and grab people with its tentacle arms.
*****
Dayspring Androids created by Sota
Combine- the ability to combine with other Dayspring Droids to become a more powerful machine
Energy Drain- the ability to drain the Manala energy of other machines
Flight
Eye Lasers
Energy Blast
Energy Ball
Technopathy- the ability to communicate and control other machines (that aren't androids)
Quick Learn- the ability to learn new techniques used against them by other machines and use those techniques for a limited time (15 min)
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Powers
Jun 11, 2009 22:26:07 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 11, 2009 22:26:07 GMT -5
Blood Related Powers
Boil Blood- causes the blood of another person to feel hot and uncomfortable to the point of causing pain
Bleed Out- causes an individual to bleed out of mouth, ears, eyes, anus, and pores. Effects last 5 minutes
Anemia- causes weakness in another person, making them pale and less able to fight
Hemophilia- curses an individual with the disorder of hemophelia, so their blood will not coagulate
Blood Bond- by throwing blood at an individual, it causes them to be pinned in place
Coagulate- causes the blood to coagulate, which causes pain and suffering for the individual as they stiffen and could die (for playing characters it will cause them to pass out, then the effects will slowly reverse)
Blood Clot- creates a blood clot that puts an individual at risk for a stroke
Hemotoxin cloud- the ability to create a cloud that causes the destruction of red blood cells and can lead to organ and tissue damage and difficulties with blood clotting
Blood Bath- creates a flood of blood
Blood Circle- by drawing a circle in blood, the individual can grant protection from all attacks penetrating within the circle. Anyone who moves within the circle will experience pain (except the individual's whose blood was used)
Transfusion- the ability to move blood from one person to another, which can be shocking and deadly if the blood types don't match
Blood Bourne- creates a splash of blood tainted with a blood born pathogen such as HIV, HGTV, or hepatitis B or C
Blood Lust- the ability to increase ones own Manala energy supply by drinking the blood of another humanoid
Blood Ties- the ability to control someone else by marking them with a drop of the spellcaster's blood. Effects remain until the drop is removed
Summon Vampire Bat- summon a blood thirsty bat
Sampling- the ability to temporarily learn the abilities of another person by drinking their blood. The techniques that are gained can only be used for 15 minutes
Summon Crimson Death- a fog like humanoid creature with glowing white eyes and the ability to drain blood by touching an individual
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Powers
Jun 12, 2009 3:36:50 GMT -5
Post by Hilja Kukkanen/Sasha Pisarev on Jun 12, 2009 3:36:50 GMT -5
Bone Powers
Unbreakable- the power to make bones resistant to breakage
Bone Spikes- the ability to make spikes of bone grow from the body which serves as an armor
Bone Shard Strike- the ability to shoot shards of bone from the body
Bone Weapon- the ability to grow a weapon on the body, our of bone
Marrow Drain- the ability to drain the marrow of another person by biting them
Bone Circle- the ability to create a circle of flying bone that dispells Manala attacks used against the person
Power of Baykok- the ability to transform into a flying skeletal warrior with the ability to produce invisible poison arrors and a banshee like scream
Summon Floating Skull- the ability to summon a flaming, floating giant skull that can throw fire balls
Bone Tooth Warriors- by planting bone teeth into the ground, it produces skeletal warriors from the Earth. They are slightly stronger than the skeleton warriors of the next ability, and there are up to 10
Summon Skeleton Warrior- summons up to 5 skeleton warriors
Lychgate- the ability to teleport from one grave area to another
Summon Bone Claw- the ability to summon a creature which appears to be a skeleton with some muscle left on it, with three sharp claws on each hand
Summon Skeleton Cat- the ability to summon a large, ferocious cat skeleton
Animate Skeleton- the ability to animate and control any ordinary skeleton
Bone Dance- the ability to control and animate the bones of a living creature, causing the living creature to move or dance
Calcification- the ability to increase calcium deposits in blood and organs, causing them to harden and fail. Effects last 15 minutes on playing characters
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