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Post by Hilja Kukkanen/Sasha Pisarev on May 16, 2008 3:11:28 GMT -5
What can we do as an rpg to keep what is an rpg with more fantasy elements than YOA, realistic yet fun? The most important things are not dragons, powers, and the supernatural, even though those are all part of this world.
A good story should have more everyday things like friendship, loss, suffering, weakness, temptation, bonding, struggle, love, hate...and all those human things...
I would just like some suggestions on how to keep things supernatural, yet human and real ...that the supernatural is not the focal point but quality character interactions are..
Ideas?
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Post by Jack Kruschev on May 16, 2008 3:37:16 GMT -5
I don't really have necessarilly a suggestion, but a question.
Are all the experaments with various animals and such in my lab going a little overboard?
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Post by Hilja Kukkanen/Sasha Pisarev on May 16, 2008 10:11:35 GMT -5
Well, I think that if it is your characters job you can post about it. Maybe branch out and try figuring out a reason to post to other characters in the world about things not related to Genetech. Maybe you can tour Sota's labs and meet Eun.
In my own mind, I think things are best when they are about friendships, relationships, struggle, family, and more everyday things...even if the supernatural things also play a role.
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Post by Hilja Kukkanen/Sasha Pisarev on May 16, 2008 12:50:52 GMT -5
I will say that Mike and I were discussing posts last night and we think that people have really improved with their writing. As a whole, everyone seems to have improved.
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Post by Valkoinen Joki on May 16, 2008 15:20:29 GMT -5
Well it has been a few years, atleast some of us had to have improved abit. I just wish that I kept in contact with people since then...
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Post by Peter "Levitas" Barak on May 16, 2008 15:59:31 GMT -5
I think all of us have benefited from experience. RI was the long shot, YA the short, so this one, theoritically, should hit the balance perfectly.
I'll be dealing largely in internation politics, financial manipulation, and a health dose of fanatsy combat. I think we should be able to push the limitations of realistion and work to maintain an analogy of realistic events.
That is, if doing something humorly and with fantasy directly parrallels a realistic concept or event, than one should do it. As far as megaplot, over reaching events that alter the field of play for everyone, things should flow logically and more realistically. Fewer dragons and wizards shaking the contentiants but more political alterations to internation affairs, particularly on law, and economic alterations, such as suddenly changing currency exchange or altering currency itself.
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Post by patrick on May 16, 2008 19:12:37 GMT -5
I think all of us have benefited from experience. RI was the long shot, YA the short, so this one, theoritically, should hit the balance perfectly. I disagree YOA had just as much fantasy as there currently is, and I feel most of it robs from Roleplay more than it grants from the interesting plot lines that are supposed to come out of it. Too many fantasy characters are power abusers and need a check. I feel fantasy combat is simply inappropriate and do not want it.
I want the roleplay to focus on poverty, war, strife, and struggle. "Powers" take these important things away, when truly the roleplay would be better if a character had all these.
Fantasy characters should come at severe disadvantages, and have their powers checked ICly as well.
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Post by Hilja Kukkanen/Sasha Pisarev on May 16, 2008 21:44:11 GMT -5
To me, the idea that wealthy people or religious people have powers makes things more oppressive for the mass of everyday people who live under it. The idea that dragons, gods, and other powerful individuals have wealth and political power, but also supernatural power...for me makes things more hopeless for everyday folks who have no way of fighting all of it.
The idea in my comic then...is that people can only be strong if they unite together ...and even if they are weak as far as political power, wealth, or supernatural power...they are strong in the collective power of choosing to support or not support the system.
I think my main concern with fantasy elements is mostly to make sure that enough people play as less powerful characters... and that suddenly rebel or anti manalist characters aren't supernaturally as powerful as Manalist/business characters.
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Post by Jack Kruschev on May 16, 2008 23:38:05 GMT -5
Amen to that. I just spices it up a bit. In my opinion, the RP should be about living in a future midevil-like world where a single religion controls all. The religion is highly corrupt and the other companies are corrupt as well.
Just my opinion...
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Post by Hilja Kukkanen/Sasha Pisarev on May 17, 2008 1:13:14 GMT -5
I will try to make some interesting human premade characters to encourage playing as them. I really just want everyone to be happy with the level of fantasy on the rpg. I would hate to have people quit because of anything like that.
So, if anyone has suggestions or what they would like to see, let me know. I appreciate your suggestions.
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Post by Jack Kruschev on May 17, 2008 6:35:07 GMT -5
Here's a list of races I have on my site. The ones in blue are the ones I'd like to see.
Elf H.A.O. (Human of Another Origin) Human Giant Troll Plantfolk Spirit Angel Demon Goblin Anifolk Robot Dragon Dwarf
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Post by patrick on May 17, 2008 9:38:04 GMT -5
I don't think we need more races.
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Post by patrick on May 17, 2008 9:57:24 GMT -5
There are currently the profiles for:
8 Humans 17 Fantasy race characters
Of those humans 3 have supernatural power. Of the Fantasy characters only 6 are Manalist or business leaders. These seem to escape the element that H described.
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Post by ††Venice "Cephrien" Ashgrove†† on May 17, 2008 13:27:14 GMT -5
I personally think that things are great as they are. I remember how Red Infinity was very lose with it's rules, so very powerful characters could be created left and right without much of a blink from the Mods.
I remember godmodding numerous times in RI when I look back at it. I'm sort of embarassed. > u>;
I think YOA was at a sort of perfect level of moderation with the whole 'Supernatural Creatures are in hiding' kind of thing. When someone with powers caused a scene, it was really tense and epic.. not like RI where laser fights were like walks in the parks. xD
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Post by Hilja Kukkanen/Sasha Pisarev on May 17, 2008 14:32:25 GMT -5
I will not add any fantasy races at this point in time.
I will try to make more human pre made characters, although there are some non human ones in the comic I was going to make as well.
I am not sure what I can do to encourage people to play as Manalist, business, or ordinary humans.
I think we need more political rebels against the Manalists right now who are not wealthy and not powerful. We probably also need more characters which serve the Manalist temples themselves.
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